Fix Camera2D render target size bug & improve durability#2050
Merged
einarf merged 12 commits intopythonarcade:developmentfrom Apr 6, 2024
Merged
Fix Camera2D render target size bug & improve durability#2050einarf merged 12 commits intopythonarcade:developmentfrom
einarf merged 12 commits intopythonarcade:developmentfrom
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* Use final render_target.size instead of window size * Clean up . accesses for shorter code + tiny speed boost
* Get render_target earlier * Use render_target.size to define width and height * Make code cleaner +_ a tiny bit faster with less . access
* Make it a class method with a typing_extensions.Self return type * Add a test for subclassing safety
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The remaining type issues in the GitHub based tests all appear to be GUI stuff. |
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TL;DR: Changes didn't break anything, it's just the GUI pyright issues again The changes are responses to Discord feedback from DragonMoffon. GitHub based tests still report the same GUI breakage as before, and those are unrelated to this PR. |
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Changes
Camera2DCamera2D.from_raw_datainheritance-safeCamera2D.viewport's docstringFollow-up Work
Vec types
Once #2043 is merged, we should probably use its
Vec*types liberallyFancy / Named Tuple types?
Would
NamedTupleor similar be better for internalviewportrepresentation? Benefits I can see:LRBT and similar types might be useful.
Validation?
Currently we don't do any pyglet-style implicit unpacks or length checks. Maybe we should?